Search found 25 matches

by Akarin
Wed Aug 07, 2019 10:48 pm
Forum: RRT3 Patch Makers
Topic: Cargo weight revamping
Replies: 372
Views: 116090

Re: Cargo weight revamping

Well they're always welcome, no rush. I think all my freight cars are now set to your weight scale. The only thing next for me is your express cars. I'm still using WP&P's for the Pennsy livery and bc I can't remove them and add yours without ruining my saved games. It's a shame about the flatcar lo...
by Akarin
Wed Aug 07, 2019 7:16 pm
Forum: RRT3 Patch Makers
Topic: Cargo weight revamping
Replies: 372
Views: 116090

Re: Cargo weight revamping

That must be it. I compilation zip of all the files would be great though, especially for fresh installs.

Btw, what happened with your reefer models?
by Akarin
Wed Aug 07, 2019 6:20 pm
Forum: RRT3 Patch Makers
Topic: Cargo weight revamping
Replies: 372
Views: 116090

Re: Cargo weight revamping

I'm just trying to figure out where the Pulpwood.cct file came from. It wasn't included in your xHopCover_RC3 pack (in fact there wasn't even a Pulpwood.cty file either) and there's no Pulpwood.cct file in the EngineTypes folder of the base game. It's not from WP&P either.
by Akarin
Wed Aug 07, 2019 5:57 pm
Forum: RRT3 Patch Makers
Topic: Cargo weight revamping
Replies: 372
Views: 116090

Re: Cargo weight revamping

No, they wouldn't work with saved games. Any modification that changes cargo assignation and file names for assets won't work with saves, because the saved game will always be locked to the previous format. If the saved games are running fine with WP&P's fruit reefers then keeping them is entirely ...
by Akarin
Wed Aug 07, 2019 5:13 pm
Forum: RRT3 Patch Makers
Topic: Cargo weight revamping
Replies: 372
Views: 116090

Re: Cargo weight revamping

Ok, finally got motivated to sort out the reefer and flatcar cargoes for the new 8 eras. Note that because they are using default PopTop models for the cars themselves, the B and C eras share the same cars. Ditto for D and E eras. Ditto again for F, G and H eras. However, you can still tell when th...
by Akarin
Sun Sep 02, 2018 11:58 am
Forum: The Conference Table
Topic: Two New Train Games
Replies: 51
Views: 15291

Re: Two New Train Games

You could experiment with editing the base_config file to reduce industry production. This would reduce the amount of production a resource industry can do. It would also reduce the amount at the production facility though. I could give it whirl. Cash on Wheels said he had had changed the industria...
by Akarin
Sat Sep 01, 2018 8:03 pm
Forum: The Conference Table
Topic: Two New Train Games
Replies: 51
Views: 15291

Re: Two New Train Games

Edit 1: I found the Flexible Stations mod at the Russian site. I'm going to give it a try. Yeah, let us know how it goes. I want to finish off my current save before diving into station mods and map building. It looks good though, I'm starting to lean towards the Urban Games version and it's subsid...
by Akarin
Sat Sep 01, 2018 4:11 pm
Forum: The Conference Table
Topic: Two New Train Games
Replies: 51
Views: 15291

Re: Two New Train Games

Once you get a grasp on the industry dynamics, you'll see that one resource facility can supply more han one production facility with ease. I understand that and that's the issue I have with it. Like Cash on Wheels said, it's boring when you only need one mine for one factory. Personally, I'd rathe...
by Akarin
Sat Sep 01, 2018 1:05 pm
Forum: The Conference Table
Topic: Two New Train Games
Replies: 51
Views: 15291

Re: Two New Train Games

Maybe I'm misunderstanding you. I'm referring to Boring that you only need one mine for one factory. What ends up happening is more secondary factories and mills than sources of raw material. (I still haven't figured that one out). Probably corn-based/biodegradable plastics. Why that supply chain (...
by Akarin
Fri Aug 31, 2018 7:04 pm
Forum: The Conference Table
Topic: Two New Train Games
Replies: 51
Views: 15291

Re: Two New Train Games

I finally sat down to put Transport Fever to the test. I have to say I was very impressed with the new cargo system. I was leery about trying to start up industries whose suppliers were far away, but that wasn't an issue. And as I interconnected my network, I was taken aback when I started seeing ca...