Beancounter wrote:
I was thinking of "a cutting with sharp sides". This would allow precise control over the area you wanted to alter. Although, the ability (option) to level/raise multiple tiles at once would be good for large area alterations.
So in effect it is like the 'Ocean' tool in the editor which reduces the tile to ground level (0) without touching those around it, which is how I created the deep gully in "Ed Land" and the inactive volcano in "The Hub".
Of course, if you don't want it at 0 then there's the lake tool which can be used to create something at different hieghts, which , actually is something you are going to need rather than zero.
There should be a limit to how many levels you can flatten, or raise, something in the game to prevent building a cutting right through a mountian, as that would make tunnels pointless.
Oh, and while we're at it, if this is bought into the game, then there should be a way to turn off the option in the editor (and another for tunnels and suspension bridges).