I too have found this did not work, at least I could not figure out a way for it to work. My solution was not to test if the company was gone, but rather to test if it was still on the map.Falcen81 wrote:tried many setting Force test against companies with there is a company with ID True. Triggert but the wrong way
change there is a company with ID to "FALSE" No trigger, After the merge also not. Still wrong
This solution is practical for 7 AI companies at the most.
Let's assume the player owns Company ID=1 and the AIs own Companies IDs 2-5.
For AI Company ID=2:
The condition: Company ID=2 .... There is a company with ID is TRUE.... Test against..AI companies only.... Test at end of week.
The effect: Game Variable1+1
For AI Company ID=3:
The condition: Company ID=3.... There is a company with ID is TRUE.... Test against..AI companies only.... Test at end of week.
The effect: Game Variable1+10
For AI Company 4, Game Variable1+100
For AI Company 5, Game Variable1+1000
This way each when Game Variable1 = 1110, at the start of week, then Company ID=2 is not on the map any more. Use a one time event to announce that the company is gone.
When GV1 = 1101, then company ID=3 is not on the map any more. And so on.
GV1 cannot = more than 2 billion and some, so use Game Variable2 for the other AIs.