How trigger a set point after you merged with a AI player

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Falcen81

How trigger a set point after you merged with a AI player Unread post

Hello folks,

Just trying the editor for a short time now.

I have a Question: How do you set a trigger point event, after you merge with an AI **!!!** . a time trigger is not use full, because you don't know when you are able to merge.
This is a variable, so i need to know how to set it.

I under stand with game/company/player variable, every step done + 1 with the value. till you have your out come result you want.

In my test map there are 18 companies active, every time i merge, I want to have a message and set the next trigger.

It's almost like programming a PLC, but i mis the set point. :-?

How fully someone has an answer for me, to settle my problem.

and have a nice day !!howdy!!
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Gumboots
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Joined: Mon Aug 13, 2012 4:32 am
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Re: How trigger a set point after you merged with a AI player Unread post

Depends. Are there always 18 companies at the start? Is it possible to make new companies during the game?

If there are always 18 companies at the start, and if starting new companies is disabled, you could just check against total number of companies and use that to set a variable. If the check runs at the end of every week or month, it should be good enough.
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Falcen81

Re: How trigger a set point after you merged with a AI player Unread post

Yes i know that one, But that is not working, There are 18 companies and no more free cities.

When i say 18 companies there, and say 18 it still trigger before i put one out of business. in True, and False!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

My set is ID1 or ID2 or ID3 or till 18 set a variable to 1. That's my "A" signal is and repeating constant. An Or signal the "A" is always high.
My "B" is 183107 yyyymm AND 18 companies that give "B" (time is a test, stable value)

And for trigger 1 i use A AND B to trigger my First after merge message.


Now The funny part, When start, selected weekly, it is giving an auto repeater, While Value B is set back to 0 !hairpull! !hairpull! !hairpull!
Also to Trigger "B" I need to pass the time setting given earlier, This is completely ignored, I tried several setting the last few day.

I know when i merge the company 9, in the line of 18 number 9 is gone, so i"ll tried to use ID numbers, also failed.

Deleted all events with, merging and rewrite all, still same problem.

if anyone has any more suggestions **!!!**
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Blackhawk
Brakeman
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Joined: Thu May 21, 2009 2:34 pm

Re: How trigger a set point after you merged with a AI player Unread post

I'm not sure how exactly you are doing this but I just ran this event:

-Force test against companies
-# of companies = 1

Check weekly.

I started with 2 companies, merged them, and the event triggered.

Try doing:
Force test against companies
# of companies < 18 (or do =17, =16, etc if you want specific messages for each merger)
Falcen81

Re: How trigger a set point after you merged with a AI player Unread post

Yeah,

When I think about it, it can maybe work.

I also want a specified message in 3 companies, they are bigger than the rest, so add a little bit more.
Still thinking up the story board, i will start small and must all buy back, what was lost to investors or something like that.

still in progress ::!**!

Will try, !$th_u$! gumboots and Blackhawk.
nedfumpkin

Re: How trigger a set point after you merged with a AI player Unread post

You can also go:

Test weekly, or monthly against all companies. One time event.

force test against companies
there is a company with id 18 (false)

Do an event for all 18 companies. Makes sure you check the company numbers to make sure that all the numbers are correct..i.e. if a company was created, deleted, the re-created the first number is used and won't be used again. But look at the companies themselves to make sure you have the number right.

Us company 1 too in case the user jumps to another company.

This way, you can use a different message for every company, and different effects.

You can also expand on this to put in events where if company a is merged with before company b, then something happens. You can also use it to track if new companies are created.
Falcen81

Re: How trigger a set point after you merged with a AI player Unread post

Hello,

tried many setting Force test against companies with there is a company with ID True. Triggert but the wrong way
change there is a company with ID to "FALSE" No trigger, After the merge also not. Still wrong

I found out that the company ID is gone After you go with "Shift E back" in editor mode

So there is noway to use the company ID for a message after it's gone (merged)
So I can't use it for what i wanna to try.

Also when you bankruptcy a company without assets it's gone.
Does it has assits, you will find it in the merger list.

What GumBoost and BlackHawk mentioned is "# Of companies" i had to use.

I think it's the only way.

You can proof me i'm wrong please do!!!

see you later !!howdy!!
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Hawk
The Big Dawg
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Joined: Fri Nov 10, 2006 10:28 am
Location: North Georgia - USA

Re: How trigger a set point after you merged with a AI player Unread post

If you are trying to edit a map by playing it, then Shift+E into the editor, then back into the game, you're probably going to run into a lot of problems. That way of doing it should only be used for temporary edits. Not permanent editing.
The best way to create/edit a map is load it in the editor at the start. Do your edits. Save the map using a different name (if you save using the same name you will experience graphics degradation). Then test by playing it.

Are you trying to create a new map, or are you trying to edit an existing map?

If you're trying to create a new map, then you most definitely want to load the map in the editor. Not the game, then shifting into the editor.
Hawk
Falcen81

Re: How trigger a set point after you merged with a AI player Unread post

I'm using Mississippi valley map, hawk.

Added some more cities and all tracked up.

I have used "Shift E"only to go from the game in to editing and check triggers, and make small changes and try
If it works i load the map in editor mode, make changes in there.
I tried it before but gave problems, with start year and other small things, like unwanted merged companies.
(if you save using the same name you will experience graphics degradation)
this i din't know, thanks for the tip.

later
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Hawk
The Big Dawg
Posts: 242
Joined: Fri Nov 10, 2006 10:28 am
Location: North Georgia - USA

Re: How trigger a set point after you merged with a AI player Unread post

Here's one thread discussing the subject.

viewtopic.php?f=65&t=530
Hawk
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