Latvian Republic 1920

Discussion about reviews and strategies for user created scenarios made for RT3 version 1.05 and earlier.
TheBonobo4

Re: Latvia (beta) Unread post

Gumboots wrote: Mon Aug 20, 2018 7:01 am If anyone is wondering: this map is still being fine-tuned by RoR and myself.

The plan is to make rail-only starts more feasible, while still allowing industry or mixed starts, and with industry-only starts being not quite so easy as they were. In other words, better all-round balance and more replay options.

I'll make it public as soon as we've done a bit more checking. !*th_up*!
The map is very pretty, but I only played for about an hour on medium and it still feels very tough. So this will be welcomed by me. !*th_up*!
User avatar
Gumboots
CEO
Posts: 1203
Joined: Mon Aug 13, 2012 4:32 am
Location: Australia

Re: Latvia (beta) Unread post

RoR and I have been testing this a bit more, and I think we have it sorted. The latest version plays very nicely.

Naturally RoR did his usual trick and played the thing with Planets and no stock issues and no bonds and no industry and got gold in three years flat. He always does stuff like that. :mrgreen:

I played a bit more like an actual human (allowed myself stock issues and bonds and industry) and got a Gold in March 1939.
RC3_Gold_March_1939.jpg
The only coding tweak it needs now is something on the status page to keep track of the early haulage bonuses (these are to encourage rail before 1925). I've coded the bonuses, and they work, but if you don't know about them you'd miss them. I'll do the status page so they only display in the early years when they're relevant, and vanish after that for less clutter. I'll probably add a note about them in the initial briefing too.

Apart from that it's just a case of finishing the eye candy, and it should be good to go. (0!!0)
Gumbootz Lokomotivfabrik und Bierkeller

LMR Samson 0-4-0 - Pennsy H3 Consolidation - Custom double tank cars set
User avatar
Gumboots
CEO
Posts: 1203
Joined: Mon Aug 13, 2012 4:32 am
Location: Australia

Re: Latvia (beta) Unread post

Ok, this one should be the final version. I think. :lol: (If nobody finds anything horribly wrong with it.)

It still doesn't have the eye candy finished, but I'm happy with the scripting now. Eye candy will come next.

The goals should be self-explanatory, but read to the end of the briefing because there are some notes there. These notes describe the bonuses for haulage in the early years (before 1925). The bonuses are given for revenue (not loads) to the Latvian port territories. Revenue is used because you can't cheat it with bait and switch tactics, so if you want the bonuses you'll have to get them honestly.

Riga/Exportosta yearly revenue >$200k: bonus of $100k company cash, credit rating +1 for 6 months.
Liepaja yearly revenue >$100k: bonus of $50k company cash, credit rating +1 for 6 months.
Ventspils yearly revenue >$100k: bonus of $50k company cash.

As I said, these only apply before 1925. As soon as you get to January 1925, they will disappear from the status page. The idea is to encourage early rail, and discourage years of nothing but industry. Industry buy/build costs across the whole map are 10% higher than default, so industry starts will be trickier than usual, although you can still use an industry start if there are good opportunities. Later in the game you should be rolling in cash, so the 10% higher industry cost shouldn't be a problem.

Soviet Russia wouldn't have allowed outsiders to control its industry anyway (in Soviet Russia, industry owns you) so Russia has a further 100% increase in industry buy/build costs. However, all industry costs will reduce by 10% once you connect Panevezys to Mazeikiai and Klaipeda.

Polish industry costs reduce by 50% once the trade deal is signed in 1929, if you wait for the deal to go through. If you wait you will also get free access to Poland. If you buy into Poland before the trade deal you will have to pay the access cost, and you will not get the reduction in Polish industry costs.

Like Juriko's original map, this one has various bonuses for connecting cities. It mostly uses the same ones, but there's a catch. On the original version you can scam a lot of them pretty fast if you know what these connection bonuses are. So, with this map you have to wait for the bonus to be offered if you want to cash in on it. If you connect the relevant cities before the bonus offer is made, you will not be paid any bonus. This makes sense, because why would anyone offer you an incentive for something you have already done?

However, there is some good news. Three of the big connection events have the original cash bonus, but now also have 5% track cost reduction associated with them. These event are: the Riga-Parnu connection, the Daugavpils-Liepaja connection, and the Tartu-Klaipeda connection. If you wait for these to be offered, and connect them within the time limits, you will end up with track 15% cheaper than standard.


Ok, the stock market. Personally I tend to get bored with games that have a stock market that does nothing. You can buy and sell shares for something to do, but it has no effect on the game and I find it a bit of a waste of time.

This one has player cash bonuses, given when certain historical events occur. I was going to leave these as Easter eggs for people to find themselves, but that's probably being mean to less proficient players.

If you are finding the scenario too hard, you can wait for one or more of these bonuses before starting your company. This means you will have more player cash, so will be able to get more investor cash, so your company will start with more cash. The player cash bonuses are:

$30k at the end of January 1920 (Ceasefire newspaper). This will give you $120k player cash if you wait for it, meaning you will be able to start your company with $1,320k company cash.

Another $60k at the beginning of August 1920 (Peace treaty newspaper). If you wait for this one you will have $180k player cash, and will be able to start your company with $1,980k company cash.

There's another $120k at the end of January 1921 (International recognition newspaper) and another $240k at the beginning of February 1922 (Latvian constitution newspaper). If you wait for the last one you will be able to start your company with a ridiculous amount of company cash,
namely $5,940k. That should allow just about anyone to mess around on Expert level and have some hope of getting some sort of medal.

Me? I don't want to do that. I like starting with the default $990k company cash for a bit of a challenge. This is where the stock market comes in. The player cash bonuses mean I can buy a stack of stock pretty quickly. This has no effect on scenario goals, but does allow me to keep stock price up, and get more stock splits than I normally would. Naturally, this can be good for overall stock value, and can be handy when you want to do a stock issue after a split. The high level of ownership also means you can margin buy like crazy providing you aren't actually dumb about it. I was running personal debt levels of up to $25 million while owning around 90% of the stock, without needing to pay any dividend to stabilise my debt. Once the CBV goal was in the bag the stock market was getting to the point of being a bit wobbly, and my personal debt was looking a bit wobbly too, so I started paying a large dividend to keep things on an even keel. This was fine, since I was already sorted for CBV. !*th_up*!

Edit: Map zip removed. See next post down for the latest version (with trees and everything).
Last edited by Gumboots on Sat Sep 08, 2018 12:51 am, edited 2 times in total.
Gumbootz Lokomotivfabrik und Bierkeller

LMR Samson 0-4-0 - Pennsy H3 Consolidation - Custom double tank cars set
User avatar
Gumboots
CEO
Posts: 1203
Joined: Mon Aug 13, 2012 4:32 am
Location: Australia

Re: Latvia (beta) Unread post

Ok, this one is mostly eye-candied. Has trees, and various other bits and pieces. (0!!0)

I may play with obsessive detailing a bit more (if I can be bothered) but I'm calling it 99.9% done.

Next step is to get into finishing off pax cars and locomotives to go with it. And windmills. :-D

Before I get carried away and declare it ready for the archives, I would appreciate feedback from anyone who can be bothered playing it. I find it massively entertaining and a lot of fun. It also seems to have a good variety of seedings at the start, which add to replay value since they require a range of approaches. I cannot find any bugs with the coding. Everything seems to work perfectly.

If anyone thinks otherwise, now's the time to pipe up. !*th_up*!

Edit: Tweaked scenario zip available here.
Last edited by Gumboots on Mon Sep 24, 2018 1:42 am, edited 1 time in total.
Gumbootz Lokomotivfabrik und Bierkeller

LMR Samson 0-4-0 - Pennsy H3 Consolidation - Custom double tank cars set
User avatar
Gumboots
CEO
Posts: 1203
Joined: Mon Aug 13, 2012 4:32 am
Location: Australia

Re: Latvia (beta) Unread post

Just finished another run on this. Gold in mid-1939 (seems to be about where I get it every time).

CBV ended up at $152 million, with no company debt (Expert Gold requirement is $120m). This was after I bought back probably $10 million of stock, just because I could. Also replaced a stack of locos just because I could, even though realistically there wasn't much point at that stage if only playing until the end of 1940. I also hadn't optimised all trains, due to getting a bit lazy when there were 140 of them running around, and more were running at a loss than really should have been. If I had gotten serious with saving all of that expenditure and investing it in something good I'm pretty sure it wouldn't have been hard to push CBV over $170 million.

PNW ended up at $12.7 million with no personal debt, and could easily have been pushed higher if anyone wanted to. I was just messing around with that, even though it's not a scenario goal. Loads of Meat and Lumber were both over 280, and all the other haulage goals were met comfortably. This was with a normal economy cycle, that went into Depression at one stage but didn't get stuck there for long.

So yeah, it's all quite playable. (0!!0)
Gumbootz Lokomotivfabrik und Bierkeller

LMR Samson 0-4-0 - Pennsy H3 Consolidation - Custom double tank cars set
low_grade
Hobo
Posts: 20
Joined: Sun May 17, 2009 3:02 pm
Location: Cleveland, OH

Re: Latvia (beta) Unread post

Gave Latvian Republic v2 a spin, maybe 6 hours over the past two days. Gold on Expert in March 1939.

First try was rail only, didn't get more than 4 years in before starting over with industry. Placed 3 lumber mills in the first couple years, then in the next few years issued massive bond debt to expand rapidly across the map. Though uncomfortably over-extended, I felt the urgency of getting to work on those haulage goals, and fortunately the economy didn't crash until the last 5 years of the game, so the risk payed off. Had some trouble regularly supplying the Russians with their vodka as I was paying more attention to getting Diesel going and Fertilizer across the map, etc., and ouch! Those fines just keep doubling! Paid $3.1M total in fines while working towards meat and lumber production...

Used P8's exclusively, did nothing special for Pax. Only micromanaging was adding 8-10 new trains each of the last 6+ years to deliver the specific goods from where ever I could find demand, force loading first even if price was only $5k/load, then switching back to auto-consist and ignoring. Really no attention paid to any trains after I bought them and launched them on their initial routes. Did some double tracking but somehow with 152 trains at the end the track didn't get too crowded.

In hindsight, it would have been more efficient to establish rural production of meat and lumber with dedicated trains hauling exclusively to Riga...

Didn't connect the Livonian coast because $300k wasn't enough incentive for me to turn away from other priorities. Now, throw in a 20% increase in Pax generation and 20% boost to hotel, restaurant and tavern revenue, and I'd likely have gone for it. I also didn't try to connect all cities. Maybe a connect all cities in Latvia for -10% overhead would have worked for me, though. Ach, didn't realize Tavern and Restaurant revenue went up after connecting Saarema, maybe make that explicit, I only was motivated to build hotels from the announcement... Maybe something about "The island celebrates by passing out crates of vodka, tavern revenues soar and restaurants see their business pick up, too!" And oof, maybe a better warning in the 4th Russian fine newspaper about one more strike and you're out of Russia, I didn't realize I was so close to getting expelled!

Still not sure how I would even approach the start going for rail only, though, let alone manage the resources to meet the hauling goals, but I'm sure RulerofRails can show us how it's done, just to prove that it's possible, lol! The terrain made me pause and look for better routes on occasion, but especially with P8's I wasn't concerned with a few 3's and 4's here and there. Still, enough variety that I didn't run very many straight routes, so the map has a nice, natural look to it. I didn't get any lumber mills seeded at the start except off to the north and east, was that an intended possible seed? Made my industry start rather obvious and profitable. Overall a very well sorted, well paced scenario. Kept me on my toes until the final year! !!clap!!

Oh, and why not enable the P2? It would be expensive to buy and run, but okay reliability and acceleration and decent Pax appeal and speed, appearing in 1923 it would seem to be a desirable pax alternative and probably would have seen me diversify my fleet. The Class 500 has not enough to offer for the added fuel expense and breakdowns for me to justify using one over a P8 under any circumstances.
User avatar
Gumboots
CEO
Posts: 1203
Joined: Mon Aug 13, 2012 4:32 am
Location: Australia

Re: Latvia (beta) Unread post

low_grade wrote: Sun Sep 23, 2018 2:00 pmDidn't connect the Livonian coast because $300k wasn't enough incentive for me to turn away from other priorities.
It's handy if you're going for the early (pre-1925) haulage bonuses, as it allows more cargo to Ventspils and Liepaja. It can be pretty lucrative, depending on the seed, so I deliberately kept the connection bonus low. But it's meant to be optional, so there's no need to do it.
I also didn't try to connect all cities. Maybe a connect all cities in Latvia for -10% overhead would have worked for me, though.
That goal is just for the heck of it. The 20% reduction in overhead allows you to do all the connections, without your company getting slogged to death by overhead while you brag about connecting all cities. It's not really a rational thing to do, but I've done it on test runs.
Ach, didn't realize Tavern and Restaurant revenue went up after connecting Saarema, maybe make that explicit, I only was motivated to build hotels from the announcement... Maybe something about "The island celebrates by passing out crates of vodka, tavern revenues soar and restaurants see their business pick up, too!"
Ok, will change the newspaper. !*th_up*!
And oof, maybe a better warning in the 4th Russian fine newspaper about one more strike and you're out of Russia, I didn't realize I was so close to getting expelled!
Where would be the fun in that? :lol: If fines are doubling, and newspapers are getting grumpier, and Strugi calls the Kremlin, I figure that's enough warning that things are getting serious. But really it doesn't matter past a certain point. Once you have a pile of Oil underway towards the refinery you don't need access to Russia for anything else. The fines are nasty, particularly the last one at $3.2 million, but you could, if you felt like wearing the fines, just let yourself get booted and not worry about it.
Still not sure how I would even approach the start going for rail only, though, let alone manage the resources to meet the hauling goals, but I'm sure RulerofRails can show us how it's done, just to prove that it's possible, lol!
That's what the early haulage bonuses are for. He thought they would be just enough to nudge the thing into being doable with rail only. In testing I have managed to generate yearly profit of over $1 million for the first two years, but it's highly dependent on seeding and I wasn't able to sustain that level of profit in the third year.
I didn't get any lumber mills seeded at the start except off to the north and east, was that an intended possible seed? Made my industry start rather obvious and profitable.
It's very variable for seeding. Just turned out to be like that. I've left it that way on purpose, and have not tried to restrict it much, as I think this will make for better replay value. I find it usually plays nicely with a mix of industry and rail in the early years, which is what I wanted. It's often possible to go industry-only for the first five years or so, but I find that boring.
Overall a very well sorted, well paced scenario. Kept me on my toes until the final year! !!clap!!
Good. This is what we want. (0!!0)


Oh, and why not enable the P2? It would be expensive to buy and run, but okay reliability and acceleration and decent Pax appeal and speed, appearing in 1923 it would seem to be a desirable pax alternative and probably would have seen me diversify my fleet. The Class 500 has not enough to offer for the added fuel expense and breakdowns for me to justify using one over a P8 under any circumstances.
Personally I don't like the P2 (stats are over the top, glows in the dark, etc) and IMO it doesn't fit the scenario. That's why I've been playing with a custom stats pack and with the G10, 2-6-4 Tank and Schools locos. The P2 isn't default 1.05 anyway, so if I'm going to run third party locos I'd prefer to run ones that I think work fairly well for pre-WW2 Latvia.

That setup makes the Class 500 a better bet for express haulage (increased reliability, acceleration and pax appeal). The P8 becomes less of a super engine, while still being useful for freight and mixed traffic, and the G10 becomes the cheap option for basic drag freight. The Suburban Tank works well around Riga for general haulage, but the higher fuel bill and lower top speed mean it's not as good as the P8 over longer hauls.

I'm seriously thinking I should fix the 1.06 G4 as well. A small 0-6-0 would be the European equivalent of the US Camelback, and could have a useful niche on this map.
Gumbootz Lokomotivfabrik und Bierkeller

LMR Samson 0-4-0 - Pennsy H3 Consolidation - Custom double tank cars set
low_grade
Hobo
Posts: 20
Joined: Sun May 17, 2009 3:02 pm
Location: Cleveland, OH

Re: Latvia (beta) Unread post

I played on default 1.05, so Class 500 is not fuel efficient, not appealing to pax, and not reliable. For folks playing on default 1.05, it's P8 all the way, and I think the P2 would add a possibly useful tool to the mix. It's fast, but thirsty, yet not entirely unreliable, expensive to purchase and maintain. I might have looked at it coupled with the P8, separating out routes into freight and express, and doubling more track. The P8 is just so cheap to run that I can't even look at the Class 500, but the P2 would have made me think a bit. And just my thoughts, but if the early incentives for hauling were to make a rail-only start both possible and attractive, the rewards need to be boosted a bit. But what do I know, if balancing for replay with a variety of styles, I've only played this once. It certainly feels very hard to achieve, and it's rather amazing that the goals are so well tuned than winners generally get the gold in the final year.
User avatar
Gumboots
CEO
Posts: 1203
Joined: Mon Aug 13, 2012 4:32 am
Location: Australia

Re: Latvia (beta) Unread post

low_grade wrote: Sun Sep 23, 2018 7:01 pmI played on default 1.05, so Class 500 is not fuel efficient, not appealing to pax, and not reliable. For folks playing on default 1.05, it's P8 all the way...
Yep, I'd agree with that if you're playing default 1.05. The default P8 really is the Euro super engine of that period.
...and I think the P2 would add a possibly useful tool to the mix.
And the P2 is not default 1.05 anyway :mrgreen: so straight away you're saying "Don't play this as default 1.05". Which I don't, of course. But I'm not fussed if someone wants to use the P2. Anyone can hop into the editor and enable any locos they have installed and feel like using.
And just my thoughts, but if the early incentives for hauling were to make a rail-only start both possible and attractive, the rewards need to be boosted a bit. But what do I know, if balancing for replay with a variety of styles, I've only played this once. It certainly feels very hard to achieve, and it's rather amazing that the goals are so well tuned than winners generally get the gold in the final year.
The idea was to make rail-only possible, but not attractive. RoR likes playing without industry sometimes, and wanted it to be just doable that way, for him. It should be now (I'm waiting for him to have a chance to test it) but it's not intended to let just anyone win without industry.
Gumbootz Lokomotivfabrik und Bierkeller

LMR Samson 0-4-0 - Pennsy H3 Consolidation - Custom double tank cars set
low_grade
Hobo
Posts: 20
Joined: Sun May 17, 2009 3:02 pm
Location: Cleveland, OH

Re: Latvia (beta) Unread post

Hrrmmm?? I'm just playing on my vanilla 1.05 install AFAIK, but in the editor I get the option to add the P2... Did I forget about modifying the install when downloading a map that requested me to add some loco files?
Post Reply