Akarin wrote: ↑Sat Sep 01, 2018 4:11 pm
Hawk wrote: ↑Sat Sep 01, 2018 2:14 pm
Once you get a grasp on the industry dynamics, you'll see that one resource facility can supply more han one production facility with ease.
I understand that and that's the issue I have with it. Like Cash on Wheels said, it's boring when you only need one mine for one factory. Personally, I'd rather have smaller, more numerous mines.
You could experiment with editing the base_config file to reduce industry production. This would reduce the amount of production a resource industry can do. It would also reduce the amount at the production facility though.
Open it and find
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game.config.enforceMainConnections = false
game.config.townGrowthFactor = 0.0 -- .0 - 2.0 (factor to control town growth behaviour)
game.config.townGrowthExponent = 0.90 -- .5 - 1.0 (exponent to attenuate late game town growth)
game.config.maxTownSize = 0 -- 0 (unlimited) or a number >= 500 (limits all land use counts)
Then add this from the TF base_config file below the enforceMainConnections line.
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game.config.maxIndustryProduction = 600 -- units per year
It should end up looking like this.
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game.config.enforceMainConnections = false
game.config.maxIndustryProduction = 600 -- units per year
game.config.townGrowthFactor = 0.0 -- .0 - 2.0 (factor to control town growth behaviour)
game.config.townGrowthExponent = 0.90 -- .5 - 1.0 (exponent to attenuate late game town growth)
game.config.maxTownSize = 0 -- 0 (unlimited) or a number >= 500 (limits all land use counts)
Then edit the 600 to something smaller.
Make sure you make a back-up of your base_config file first.
I'm using a production booster mod right now, since the map I'm playing only has one of each resource facility on it, so I can't test this, but in theory it should work.
I know I said I wouldn't offer help unless you specifically asked, but I thought this idea might interest you.
BTW! The statement Cash on Wheels made in
this post isn't entirely correct (
assuming - of course - that I understood correctly what he meant).
Cash on Wheels wrote: ↑Sun Feb 11, 2018 7:52 pm-Trains Can't
drop off cargo to picked up by another train. They can pick up cargo.
If your infrastructure is set up so that you have supply (production facility or resource) and demand (town or production facility), having a station or two in between will work. Trains will drop off cargo at a station to be picked up by another train, if the ultimate destination is demanding that cargo.
He is correct in that if the demand isn't there, if your infrastructure isn't set up properly, this will not work.
What I can't say is how many stations you can have in between; if there's a limit.
This is also true for truck stations, as well as a combination of the two.